IMCData { "mapname" "Valley" "theatre" "THEATERTYPE_IRAQ" "timestamp" "8964" "mapoverview" "X. USMC A. Village B. Warehouse C. Caves D. Quarry hospital E. Abandoned quarry X. Insurgents" "mapncolorf" "IMCCOLOR_YELLOW" "mapncolorb" "IMCCOLOR_GREEN" TeamOne { "type" "TEAM_USMC" "numwaves" "-1" "timewave" "20" "ewaves" "0" "objwaves" "0" "name" "4th Marine Expeditionary Unit" "briefing" "Semper fi!" Squads { "Squad" "rifle" "Squad" "sweapons" } } TeamTwo { "type" "TEAM_IRAQI" "numwaves" "-1" "timewave" "20" "ewaves" "0" "objwaves" "0" "name" "12th Martyrs Brigade" "briefing" "Death to America!" Squads { "Squad" "rifle" "Squad" "sweapons" } } ObjectiveData { "Backyard1" //id 0 { "phonetic" "a" "color" "IMCCOLOR_RED" } "Village" //id 1 { "phonetic" "a" "color" "IMCCOLOR_BLACK" } "Warehouse" //id 2 { "phonetic" "b" "color" "IMCCOLOR_RED" } "Caves" //id 3 { "phonetic" "c" "color" "IMCCOLOR_GREEN" } "Hospital" //id 4 { "phonetic" "d" "color" "IMCCOLOR_YELLOW" } "Quarry" //id 5 { "phonetic" "e" "color" "IMCCOLOR_WHITE" } "Backyard2" //id 6 { "phonetic" "a" "color" "IMCCOLOR_RED" } } ProfileData { "Battle" { "gametype" "GAMETYPE_BATTLE" "roundlength" "900" "colorcorrection" "baghdad" ObjectiveData { "Backyard1" { "teamstart" "TEAMSTART_ONE" "hidden" "1" } "Village" { "teamstart" "TEAMSTART_ONE" "reqpercent" "15" "captime" "15" } "Warehouse" { "teamstart" "TEAMSTART_ONE" "reqpercent" "15" "captime" "15" "startspawn" "1" } "Caves" { "teamstart" "TEAMSTART_NEUTRAL" "reqpercent" "15" "captime" "15" } "Hospital" { "teamstart" "TEAMSTART_TWO" "reqpercent" "15" "captime" "15" "startspawn" "1" } "Quarry" { "teamstart" "TEAMSTART_TWO" "reqpercent" "15" "captime" "15" } "Backyard2" { "teamstart" "TEAMSTART_TWO" "hidden" "1" } } } } }